Tarkov Stolen Again Lost Light

Popularity of Escape from Tarkov is increasingly making other developers have a tough time. While on the Western market are some interesting projects like Hunt: Showdown or even the new Hazard Zone however, the Chinese aren't afraid to replicate the game completely. So, it's more and more common to hear of the game Lost Light, and allegedly it is a complete copy of the original idea by Nikita Buyanov. So , I tried it out and examined it to determine whether Tarkov was actually stolen once more or just to show gratitude from our friends in the east! A replica that is a copy of Tarkov's "Factory" location in Tarkov In the beginning there are a lot of similarities to Escape from Tarkov However, contrary to Dark Zone, which was actually an obvious copy from EFT, Lost Light at first glance appears to be an unoriginal project that got too caught up in the original game, and accidentally or perhaps intentionally, it fully embraced a few aspects of it. However, when you dive into the game you're convinced of only the second.

The three main pillars on that the game's gameplay Lost Light is based is the raid system that has the ability to move around and exits, weapons as well as character, customization and design as well as the structure of the shelter, which includes the pumping of individual zones, crafting, trade and tetris within the cache. All of it is in the great traditions of EFT. The essence of every raid on any or more of four map types is identical to EFT fighting with bots and players as well as finding valuable items and completing the demands of traders. To successfully succeed in completing a raid you'll have to be able to leave the area. Certain exits require you to bring a certain object to carry. For instance, if you want to leave with a damaged cable car you must bring the part that is missing, which is similar, as an example to the exit that has the paracord and ice axe in Tarkov. A majority of the weapons and mods that are available to players will become familiar to Tarkov players: even frequent video game players like ADAR MP-153, ADAR, and DT MDR will be well-known to Chinese... but it's important to not fool ourselves. It's the same about the customization. Even on the official site of the game it's difficult to ignore the stunning animation HK416 that clearly indicates a more sophisticated weapon modification system, however, at this point it's obvious that the "competence" studio is in search of an image. In the end, you need to create it look "like the character in Tarkov" by covering weapons with mounts that aren't needed, in order to make it appear like a tactical weapon! It's amazing how Chinese did not take advantage of the chance to take off the cover for the receiver on the AK so that it would look exactly similar to the EFT?

They also created the armor-piercing system. Different classes of armor protect against different kinds of bullets in a unique method. For instance there are needlepoints. Additionally, the interface is clear about how effective the bullet is to the armour. In general, Lost Light has a number of these quality-of-life solutions, which fit in the idea of mobile grindy. In the event that you have scavenged pockets full of loot the interface lets you sell it quickly, move them to the storage, and take it out in a qualitative manner. At higher levels, it allows the market, where theoretically, you can make your items more profitably and purchase something the seller is unable to provide. In reality, the market is not crowded due to the lack of online sales as well as due to its similarity similarities to EFT method "Found within Raid". It's just no fun that NetEase, the Chinese Studio NetEase is taking advantage of other ideas. Similar to this case with the Tencent's Dark Area, the developers of Lost Light have already literally opened the door for the game, so the need to invest money in conceptual development and extremely risky experiments just disappears.

Additionally, anyone can discern the vast distinction in the style and quality of characters, locations animations and the specifics of weaponry, modules and customisation. It is common sense to suggest it is likely that BattleState Games should follow not just the application of their ideas in Lost Light, but probably even the models. However, whether or not our developers can begin an agreement with another giant in the Chinese market remains an open matter of. By the way, about the Dark Area Breakout

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Tarkov Stolen Again Lost Light

Popularity of Escape from Tarkov is increasingly making other developers have a tough time. While on the Western market are some interesting projects like Hunt: Showdown or even the new Hazard Zone however, the Chinese aren't afraid to replicate the game completely. So, it's more and more common to hear of the game Lost Light, a

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